Modeling Supervisor: Cinematics Department
Company: Blizzard Entertainment
Posted on: September 21, 2022
Team Name: Cinematics Job Title:
Modeling Supervisor: Cinematics Department Requisition ID:
R013386 Job Description: Blizzard's award-winning Story & Franchise
Development has a new opening for a Modeling Supervisor, who will
run the day-to-day operations for the Cinematic Modeling Team. This
is a full-time staff position and comes with the expectation that
this individual will eventually work on-site in Irvine, CA. WHO ARE
WE LOOKING FOR? We are searching for a hard-working, driven, and
optimistic leader who is as passionate as we are for the
opportunity to bring Blizzard Cinematics to life. The Modeling
Supervisor acts as the majority stakeholder, responsible for team
efficiency, tech initiatives and consistency for all Modeling
deliverables (both Characters, Environments and Props) across our
various Blizzard IPs and their respective pipelines. This
individual will work alongside our Principal artists to unify,
elevate, and maintain the highest level of quality for our digital
assets. The Modeling Supervisor will also run the team by helping
set the overall tone for the department and will collaborate
closely with a Modeling Department Producer on all deliverables.
Together, they manage, inspire, and empower our diverse group of
artists to generate their best work while achieving our collective
creative studio-level goals on time, within budget and scope.
Furthermore, alongside other key team members, this person will
also cast, bid, schedule, hire, train and pivot the multitude of
daily tasks that occur during production to complete our various
projects and goals. The Supervisor also works with both up and
downstream departments, Tech, R&D, as well as show based
Leadership including Producers, Art Directors, and VFX Supervisors
to help ensure that our project's creative vision is achieved.
ABOUT THE TEAM The Blizzard Cinematics Modeling Team is a highly
creative, diverse, collaborative, and passionate collection of
artists and visual storytellers. We currently operate with over a
dozen artists, specializing in both environment and character art.
Our team ranges in experience from Junior to Principal level, and
we support both staff and contract employees. The Modeling
Department is responsible for 3D asset creation across all Blizzard
IPs across our various pipelines and visual styles.
RESPONSIBILITIES Ensure all Cinematic assets, of our various IPs,
pipelines, and artistic styles deliver on time while meeting and
elevating our established technical and visual standards.
Work alongside our Principal Character and Environment Artists to
provide feedback of the artists' work through verbal/written
comments and digital paint/sculpt overs.
Partner with the Department Producer to actively prioritize
department and project goals on the fly as priorities or resources
shift and milestones need to be re-evaluated.
Collaborate with Department Technical Director to prioritize and
triage department needs to improve both current and future tech and
tool development. Concisely and directly communicate notes to and
from our various clients, game teams, and/or creative leadership to
verify the projects' vision is being realized and executed to the
best of our abilities.
Frequently hold 1 on 1's with the Modeling Artists to mentor, coach
and further develop performance and growth while also assisting in
the planning/execution of their unique personal goals and those of
the Team and Studio.
Point person for the team regarding the problem-solving of
artistic, interpersonal, technical or pipeline related hurdles.
Challenge our current workflows, techniques, and processes by
continuing to push the department standards to new quality heights
which will warrant future success.
Maintain team morale and inform the team of studio-wide updates
regarding policies, procedures, and protocols.
Assist with strategic planning of show-wide strike teams where we
solve the most complicated technical or artistic challenges.
Conduct interviews, hire, train, assist with on boarding of new
team members. Create an Annual Operating Plan for the Department
forecasting our team needs for the year ahead.
Conduct post-mortem strategic meetings with show leadership to
problem solve existing workflows with the goal of improving
productivity and cross-department optimization on future
Continually investigate, request, and facilitate the acquisition of
new tools, plug-ins and/or software programs for the
Stay current with and continually research breakthrough tools and
techniques within our industry with a solid understanding of how
they can benefit our team workflows and push innovation.
REQUIREMENTS Minimum of 5+ years professional experience leading or
supervising a team for VFX, animated feature film, television, or
AAA cinematic content.
Proven track record of creating expert-level assets and a thorough
understanding of all technical challenges and limitations required
to get the best possible work on screen.
Expert-level understanding of form, anatomy, proportion, design,
shape language and composition.
Ability to communicate clearly with senior leadership and
relay/filter pertinent or sensitive information to the team in a
professional manner. Possess a critical eye for quality and
understand how to adjust the work to push top-tier assets even
Ability to evaluate digital assets within the full context of their
visibility/importance on screen and relevance to the story.
Excellent visual, verbal, and written communication skills.
Passion and dedication to not only meet, but surpass industry
trends, techniques, software, emerging technologies, and 3D asset
Ability to stay calm under the pressure of busy schedules,
overlapping priorities and unforeseen challenges.
Strong leadership skills including the capacity to inspire,
empathize, delegate, and uphold the trust of the team.
Enjoy team building, mentoring and career development as well as
asset creation workflow/pipeline and efficiency
Skilled at delegating work accordingly to keep productions goals on
track and within scope.
Experience working within creative leadership teams across multiple
disciplines including Production, Tech, VFX Supervisors, Art
Directors, Directors, and Senior Management.
Exceptional multitasking and time management skills.
Able to demonstrate a high-level of professionalism, initiative,
autonomy, and self-sufficiency. PLUSSES Knowledge of FACS-based
facial pipelines, blend shapes and shot-sculpting workflows.
Skilled at hair grooming, texturing, shading, and asset look
Possess an in-depth understanding of current real-time game engine
pipelines, their technical restrictions, limitations, and how to
yield the best visual results to suit our production needs.
Familiarity with the Blizzard IP's, fanbase and associated
Excellent public speaking and presentation skills. Ability to work
on the box when needed to facilitate production needs or resource
demands. SOFTWARE EXPERIENCE USED / PREFERRED Maya, Zbrush/Mudbox,
3Ds Max, Blender, current AAA Real-Time Game Engine (Unreal/Unity
equivalent), Quixel, Mari, Marvelous Designer, WrapX, Houdini,
Substance, Redshift, Renderman, Miro, PowerPoint, Photoshop
Blizzard Entertainment is a global company committed to growing our
employees along with the business. We offer generous benefits and
perks with an eye on providing true work / life balance. We've
worked hard to cultivate an intensely collaborative and creative
environment, a diverse and inclusive employee culture, and training
and opportunity for professional growth. Our people are everything.
Our core values are real, and our mission has never changed. We are
dedicated to creating the most epic entertainment
experiences---ever. Join us. We are an equal opportunity employer
and value diversity at our company. We do not discriminate on the
basis of race, religion, color, national origin, gender, sexual
orientation, age, marital status, veteran status, or disability
Keywords: Blizzard Entertainment, Irvine , Modeling Supervisor: Cinematics Department, Other , Irvine, California
Didn't find what you're looking for? Search again!