Technical Art Director, Unannounced Project
Company: Blizzard Entertainment, Inc.
Posted on: May 3, 2021
Technical Art Director, Unannounced Project
Blizzard Entertainment is seeking a talented and passionate
Technical Art Director to join our team to work on a major
unannounced project. As a Technical Art Director, you will act as a
champion for the team's efforts on look development, pipeline
setup, performance optimization, and rigging. Additionally, you
will build a tech art department which fosters a strong culture of
empowerment and self-accountability where creativity and
We are a team of passionate developers that highly value
open-minded collaboration, direct feedback, and work in a
fast-paced, highly iterative environment. As the technical art
director on the team, you will have a strong understanding of game
development best practices and production methodologies, and you'll
collaborate with our teams to ensure clear goals are outlined and
realized throughout all phases of development. When particularly
hard problems arise, you will draw upon your deep tech art
experience and the team's collective creativity to produce a
Blizzard-worthy game with stunning art.
This candidate will be partnering extensively with our art and
engineering teams, helping to guide efforts through look
development, pipeline setup, content development, and external
partnerships. The ideal candidate will have a extensive experience
developing AAA games in a Technical Art Director or Lead Technical
Artist role, with a deep understanding of tech art pipelines and
look development, and will be adept at facilitating cross-team
development and collaboration. Our team is ripe with opportunities
to take on, and this candidate must possess a desire to embrace new
challenges and nurture a burgeoning and dynamic team culture.
Partners with art and technical director to realize the
project's creative vision.
Owns art content pipelines and graphics performance throughout
Drive budgets and performance across all platforms working with
the technical director.
Accountable for driving continuous asset build stability.
Build efficient internal pipelines and continuously identify art
workflow problems during production, and work with TAs, engineers,
and artists to solve them.
Evaluates, drives adoption, and mentors team on new technologies
Defines the technical roadmaps and long-term vision for the tech
art team as well as strategically plans against the needs of the
various disciplines that are being assisted by tech art.
Accountable and responsible for integrating and reviewing
technology (internal and external) in art workflows with an eye to
developing the most efficient and cost-effective solutions.
Is considered a Blizzard-wide resource.
- Responsible for building a relationship with the various teams
within Blizzard and collaborate to share and leverage
At least 10 years of professional game development experience,
with a minimum of 3 years in a lead or director position.
Comprehensive knowledge of several CG fundamentals such as
modeling, texturing/shading/surfacing, rigging, animation,
lighting, and rendering.
Functional knowledge of all CG fundamentals.
Strong understanding of Python, C#, C++ or similar
Familiar with majority of modern art software packages and
expert understanding of at least one (Maya, 3ds Max, Houdini,
Substance, ZBrush, etc.)
Need to have a creative eye and aesthetic judgement to help
drive visual quality.
Strong understanding of good asset management and sharing
Ability to think creatively to resolve technical challenges and
limitations associated with lighting, performance, tools and
Excellent communication skills, with the ability to provide a
bridge between artists and software engineers.
Bachelor's degree in computer science, engineering, graphic art
or a related field or equivalent experience.
- Has shipped a AAA product in a tech art leadership role.
Experience developing features for game engines such as Unreal,
Unity, or proprietary engines.
Strong history of creative collaboration with teams during
pre-production and R&D phases.
- Solid understanding of 3D math and related concepts.
Blizzard Entertainment is a global company committed to growing
our employees. We offer generous benefits and perks with an eye on
providing true work/life balance. We've worked hard to champion an
intensely collaborative and creative environment, a diverse and
inclusive employee culture, and training and opportunity for
professional growth. Our people are everything, and our core values
We are an equal opportunity employer and value diversity at our
company. We do not discriminate on the basis of race, religion,
color, national origin, gender, sexual orientation, age, marital
status, veteran status, or disability status.
Come help us bring the world together through epic
look development, art department, accountability, open-minded,
game development, content development, partnerships, artist,
facilitating, team development, team culture, technical director,
creative vision, driving, engineers, responsible, python, c#, c++,
modern art, software packages, maya, 3ds max, judgement, asset
management, creatively, excellent communication skills, software
engineers, science, graphic art, leadership, game engines, unreal,
creative collaboration, r&d, work/life balance, collaborative,
training, professional growth, diversity, veteran
Keywords: Blizzard Entertainment, Inc., Irvine , Technical Art Director, Unannounced Project, Other , Irvine, California
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