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Principal Character Technical Artist - Unannounced Survival Game

Company: Blizzard Entertainment
Location: Irvine
Posted on: September 23, 2022

Job Description:

Team Name:Unannounced ProjectJob Title:Principal Character Technical Artist - Unannounced Survival GameRequisition ID:R015527Job Description:Principal Character Technical Artist - Unannounced Survival GameWe Want YouA new world and a new journey await you. It is a world different from any other Blizzard has created.If you're a passionate game developer, and, well, a good human being, then we'd love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It's going to be amazing, and we'd love to bring you along for the ride. Together, we'll build something big, bold, and beautiful.If you are an expert in all things that enables a character, or creature, or item, to come alive, and if you feel passionately about collaborating with other extremely talented individuals and groups, then we'd love to talk to you. Join our team and help make us even better!We believe our team is good. Really good. Granted, we're obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you're looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!COVID-19 Hiring Update: We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.You can learn a bit more about this upcoming Unannounced Survival Game in our news release here!You're good at:Expert-level experience in being a Character-focused Technical Artist.Working hands-on with Character Rigging, Skinning, Kinematics, Topology, Deformations, Physics, and all other Character Technical WorkflowsCommunicating and collaborating, as well as driving for results as an individual.Asking the right questions of the right people at the right time.Understanding what "good" looks like. You can look at an asset and quickly establish and stack rank what the issues are and how to address them.Dealing with ambiguity and solving problems, and you happily adjust to the various needs of different game development phases.Using Python or C++, as well as other relevant scripting languages.Extra awesome points for:Having relevant experience as a character tech artist in the games industry, working on AAA games on major platforms.Knowledge of how to use Machine Learning for DCC Tools.Hands-on knowledge of establishing and building asset creation pipelines and tools.Playing a lot of video games and watching movies, and for always dissecting them and thinking about how to take them to the next level.Also having skills and experience in related fields, like VFX, Animation, Engineering, or Art in general.You'll need to provide us with:Your ResumeYour Portfolio or Reel - Only digital applications will be accepted such as a website, blog, or online album. Physical media will not be accepted. Demo reels need a shot breakdown explaining what specifically you were responsible for in each segment.A Tech Art test might be requiredBlizzard Entertainment is a global company committed to growing our employees. We offer generous benefits and perks with an eye on providing true work/life balance. We've worked hard to champion an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything, and our core values are real.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.Come help us bring the world together through epic entertainment!

Keywords: Blizzard Entertainment, Irvine , Principal Character Technical Artist - Unannounced Survival Game, IT / Software / Systems , Irvine, California

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