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Graphics Engineer

Company: Blind Squirrel Entertainment, Inc.
Location: Irvine
Posted on: November 22, 2021

Job Description:

Engineering Irvine, California Austin, Texas

  • Contribute to the visual fidelity and efficient rendering of our cross-platform title.
  • Extend current graphics-related systems and tools to fit requirements of our game.
  • Maintain a good knowledge of the engine and tools pipeline to facilitate communication and enable identification of issues pertaining to the production or use of the graphics pipeline.
  • Clearly communicate updates and concerns to their manager.
  • Actively maintain skill set and knowledge base by keeping track of the latest innovations from the industry.
  • Other duties may be assigned to accomplish company or department objectives. Qualifications: To perform this job successfully, the employee must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Experience:
    • 3+ years professional experience as graphics programmer
    • Strong C, C++ programming and debugging experience
    • Experience working with current graphics algorithms and hardware
    • Experience with memory management, multi-threading and low-level optimizations
    • Experience with implementing a DirectX, OpenGL, or Vulkan based rendering system and subsystems
    • PS4, XB1, or Nintendo Switch rendering experience Education: Bachelor's Degree in Computer Science or equivalent industry experience Other Skills and Abilities:
      • Self-motivated and passionate about computer graphics
      • Thorough understanding of basic graphics techniques relating to lighting, shadowing, etc.
      • Knowledge of shading languages such as HLSL and GLSL
      • Capable of conveying a range of complex technical issues to both technical and non-technical team members.
      • Understanding of complex relationship between written code and its execution on underlying hardware
      • Thorough understanding of current rendering pipeline Pluses
        • Unreal Engine experience (UE3 or UE4) preferred
        • Built an Engine from scratch--
        • Worked on a multi-year large-scale game title
        • Experience with Perforce and Git
        • Passion about games and game development You have been redirected to a Blind Squirrel Entertainment Inc job page

Keywords: Blind Squirrel Entertainment, Inc., Irvine , Graphics Engineer, Engineering , Irvine, California

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